Program Schedule
We're launching two intensive tracks this autumn. Both programs run for six months with flexible evening and weekend schedules to accommodate working professionals and students.
Game Mechanics & Systems Design
- Duration: 24 weeks (September - March 2026)
- Schedule: Tuesday & Thursday evenings, 6:00-9:00 PM
- Weekend workshops: Second Saturday each month
- Applications open: June 15, 2025
- Early registration deadline: August 1, 2025
- Class size limited to 16 students
3D Design & Asset Creation
- Duration: 20 weeks (October 2025 - February 2026)
- Schedule: Wednesday & Friday evenings, 6:30-9:30 PM
- Portfolio sessions: First Sunday each month
- Applications open: July 1, 2025
- Final registration deadline: September 15, 2025
- Class size limited to 12 students
Meet Your Instructors
Our teaching team brings real industry experience from gaming studios, animation companies, and tech firms across Egypt and the broader Middle East region.
Karim Farouk
Game Mechanics & Systems Design
Spent eight years developing mobile and indie games before transitioning to education. Karim worked on three published titles that gained recognition in regional gaming competitions. His teaching approach focuses on practical problem-solving and understanding player psychology.
Omar Mansour
3D Modeling & Asset Pipeline
Former senior artist at an animation studio in Cairo, Omar specialized in character modeling and environment design. He's contributed to educational content, commercial projects, and several short films. His classes emphasize clean workflows and industry-standard practices.
What You'll Actually Learn
Both tracks cover fundamental skills while diving deep into specialized areas. You'll work on real projects, build a portfolio, and gain practical experience that employers actually want to see.
Game Mechanics Track
- Player behavior analysis and motivation systems
- Balance theory for competitive and cooperative games
- Progression systems and reward structures
- Economy design for virtual worlds
- Playtesting methodologies and data interpretation
- Prototyping with paper and digital tools
- Documentation standards for development teams
- Live service game considerations
3D Design Track
- Modeling fundamentals using industry-standard tools
- Texturing and material creation workflows
- Character rigging and animation basics
- Environment design and level art principles
- Optimization techniques for game engines
- Version control and asset management
- Lighting and rendering for real-time applications
- Portfolio development and presentation skills
Learning Resources & Support
We provide comprehensive support beyond classroom time. Access to software, mentorship sessions, and career guidance help ensure you make real progress toward your goals.
- Licensed software access during program duration including Unity, Maya, and Substance Designer
- Weekly one-on-one mentorship sessions with industry professionals
- Project-based learning with four major portfolio pieces completed per track
- Career preparation workshops covering resume building and interview techniques
- Alumni network connecting graduates with local gaming companies and startups
- Continued access to course materials and updates for twelve months after graduation
Ready to Start Your Journey?
Applications for both autumn 2025 programs open this summer. Get more information about prerequisites, application requirements, and program details.
Learn More About Enrollment